Yggdrasil MGZ, Vol 02 Issue 01
A new year, so a new volume of Yggdrasil MGZ and it is huge! Sixty four pages of adventure for both the Torchbearer RPG and Basic/Expert Dungeons and Dragons!
And this issue is only the first part in a trilogy of adventures deep in the Sanctum of the Serpent Vaults, the last echo of a civilization cursed to desolation.
Beyond the deep tunnels, there is a vast cavern lit by a green sickly light. The God’s Eye looks down upon the people. Watching. Waiting. Asking nothing.
Near this ever watching eye hangs the last of the flying citadels, affixed upside down to the stone ceiling. From its halls the powerful fight proxy wars through the decrees they send to the people scrambling to survive below.
Upon the shore of the Yawning Lake sits a sprawling city of smoke and rust spreads to the very edges of sight. If you look away and then return your gaze, nothing is where you think it should be. Like a snake it writhes and moves when not pinned down with your stare.
In this issue of Yggdrasil MGZ you will get a sprawling adventure that includes:
• A sprawling urban crawl that shifts and changes every time you enter the city.
• The Dream Way, a dungeon that embraces the randomness of the Shifting City.
• A novel faction system that is centered on the adventurer's actions.
• A host of monsters for your party to face.
• Guidelines on how to use adventures for both D&D and Torchbearer.